Jérémy Bluteau



Contact Information

Address:
35 route de la versoie
74200 Thonon-les-bains - France

Portable: +33 6 75 05 42 16
bluteau.jeremy@gmail.com

Photo Jeremy Bluteau


Short Bio


Welcome to my professional webpage.
I'm currently a PhD engineer. My thesis work (2006-2010) was located at INRIA Rhones-alpes, TIMC and LPNC, at the border between three scientific domains.
My research interests included the design of haptics virtual environments in relation with medecine applications and the understanding of haptic perception.
This interest for haptic and for medical applications came from several previous experiences. I graduated from Polytech'Grenoble, T.I.S (Information Technology for Health) in 2006. I have also worked on Virtual Reality and Medical Applications (Visual See-Through Medical Examination) in Tsukuba, Japan, with Prof. Yuichi Sato, Itaru Kitahara and Yoshinari Kameda. Then, I persevered in this way by working on an Haptic Laparoscopic Simulator with Clement Forest, Luc Soler at Prof. Jacques Marescaux's institute : IRCAD (Research Institute against Digestive Cancer).


What's New (07/11/10 )



Research

My thesis is about the "Evaluation of the effects on control of the manual gesture of the addition of haptic interfaces ".

I share my time within three laboratories : TIMC (Techniques de l'Imagerie, de la Modélisation et de la Cognition), LPNC (Laboratoire de Psychologie et Neuro Cognition) et INRIA-GRAVIR-LIG(Institut National de Recherche en informatique et en Automatique).

  • LPNC is a team, mainly concentrated on studies of mental functions, particullaly haptic perception. This team has a real expert knowledge concerning human experimentations.
  • Finally, as a part of INRIA, the i3D team is an augmented/virtual reality research team, dealing with 3D interactions. This team has several virtual reality systems : a virtual reality workbench, Omni, PhanTom, Spidar, Head Monted Display,...

This thesis in realized in a doctoral school of INPG(Institut National Polytechnique de Grenoble).



Teaching


Publications, Poster & Communications

Publications

Vibrotactile Guidance for Trajectory Following in Computer Aided Surgery



Abstract
Most conventional computer-aided navigation sys- tems assist the surgeon visually by tracking the position of an ancillary and by superposing this position into the 3D preoperative imaging exam. This paper aims at adding to such navigation systems a device that will guide the surgeon towards the target, following a complex preplanned ancillary trajectory. We propose to use tactile stimuli for such guidance, with the design of a vibrating belt. An experiment using a virtual surgery simulator in the case of skull base surgery is conducted with 9 naive subjects, assessing the vibrotactile guidance effectiveness for complex trajectories. Comparisons between a visual guidance and a visual+tactile guidance are encouraging, supporting the relevance of such tactile guidance paradigm.


Short paper: Role of force-cues in path following of 3D trajectories in Virtual Reality

bibtex Bibtex

Abstract
This paper examines the effect of adding haptic force cues (simulated inertia, compensation of gravity) during 3D-path following in large immersive virtual reality environments. Thirty-four participants were asked to follow a 3D ring-on-wire trajectory. The experiment consisted of one pre-test/control bloc of twelve trials with no haptic feedback; followed by three randomized blocs of twelve trials, where force feedbacks differed. Two levels of inertia were proposed and one level compensating the effect of gravity (No-gravity). In all blocks, participants received a real time visual warning feedback (color change), related to their spatial performance. Contrariwise to several psychophysics studies, haptic force cues did not significantly change the task performance in terms of time completion or spatial distance error. The participants however significantly reduced the time passed in the visual warning zone in the presence of haptic cues. Taken together, these results are discussed from a psychophysics and multi-sensory integration point of view.


Apprendre à écrire : apports des interfaces haptiques

bibtex Bibtex
voir le site http://www.techniques-ingenieur.fr/book/re131/apprendre-a-ecrire---apports-des-interfaces-haptiques.html

Introduction
L'utilisation d'interfaces haptiques contrôlées par ordinateurs peut aider les enfants ou les adultes à améliorer la fluidité de leur écriture. Les recherches actuelles révèlent l'utilité de la réalité virtuelle et augmentée dans la réalisation de tâches quotidiennes.


Réalité virtuelle et gestes grapho-moteurs : apport des guidages haptiques pour (ré)-apprendre à tracer des lettres

bibtex Bibtex
voir le site http://cat.inist.fr/?aModele=afficheN&cpsidt=20615897

Summary
Haptic guidance by a force feedback device is a recent and original technology which provides additional proprioceptive cues during visuo-motor learning tasks. The effects of two types of haptic guidances - control in position (HGP) or in force (HGF) - on visuo-manual tracking ("following") of trajectories are still under debate. In children, studies analyzed the effects of using HPG to train the fluency of writing cursive letters. Results showed that the fluency of handwriting for all letters was higher after the HGP training session than after the control training session: The movements of the hand were faster, exhibited less velocity peaks and the children lifted the pen less frequently during handwriting. In adults, three training techniques of haptic guidance (HGP, HGF or control condition, NHG, without haptic guidance) were evaluated. Results showed that the use of HGF globally improves the fluency of the visuo-manual tracking of trajectories (two Arabic and two Japanese-inspired letters and ellipses) while no significant improvement was found for HGP or NHG. These results show that the addition of haptic information, probably encoded in force coordinates, play a crucial role on the learning of new trajectories.


Haptic Guidance Improves the Visuo-Manual Tracking of Trajectories

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bibtex Bibtex

Abstract
Background: Learning to perform new movements is usually achieved by following visual demonstrations. Haptic guidance by a force feedback device is a recent and original technology which provides additional proprioceptive cues during visuomotor learning tasks. The effects of two types of haptic guidances-control in position (HGP) or in force (HGF) - on visuomanual tracking ("following") of trajectories are still under debate. Methodology/Principals Findings: Three training techniques of haptic guidance (HGP, HGF or control condition, NHG, without haptic guidance) were evaluated in two experiments. Movements produced by adults were assessed in terms of shapes (dynamic time warping) and kinematics criteria (number of velocity peaks and mean velocity) before and after the training sessions. Trajectories consisted of two Arabic and two Japanese-inspired letters in Experiment 1 and ellipses in Experiment 2. We observed that the use of HGF globally improves the fluency of the visuo-manual tracking of trajectories while no significant improvement was found for HGP or NHG. Conclusion/Significance: These results show that the addition of haptic information, probably encoded in force coordinates, play a crucial role on the visuo-manual tracking of new trajectories.


Visual support for medical communication by using projector-based augmented reality and thermal markers

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bibtex Bibtex
voir le site http://doi.acm.org/10.1145/1152399.1152418

Abstract

This paper presents a system that allows patients and physicians to experience better communication during medical consultations using Augmented Reality (AR) technology. This AR system can superimpose augmentations (i.e., human body components) onto the real patient's body. This annotated information would form the cornerstone for collaborative work between the two actors. We focus on the advantages of projector-based technology and the ARToolKit. Our technique, based on thermal markers (i.e., using human body temperature as a source of information) is used for tracking the location of pain in the patient through the projected augmentations. The second aim of using thermal markers is to protect the patient's privacy. The required calibration method between thermal-camera and projector is also presented. The feasibility of the system is demonstrated through development of a complete application.


Talk
ICP 2008 - International congress of Psychology - BERLIN - 20-25 July 2008 : Haptic guidance improve the visuo-manual tracking of ellipses drawing in adults (invited talk)

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Posters
IMRF : International Multisensory Research Forum - HAMBURG - 16-19 July 2008

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bibtex Bibtex

Journée CLUSTER ISLE - Grenoble 05 Decembre 2008

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Journée CLUSTER ISLE - lyon 07 Fevrier 2008

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Communications
Juin 2008 : Journal de l'innovation : Robotique : Un stylo qui apprend à écrire

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voir le site http://www.innovationlejournal.fr/spip.php?article2810&var_recherche=stylo

Avril 2008 : France science : Un outil de la réalité virtuelle visuo-haptique au service de l'apprentissage de l'écriture

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voir le site http://france-science.org/Un-outil-de-la-realite-virtuelle

Avril 2008 : Grenoble Universités : Apprentissage de l'écriture grâce à la réalité virtuelle

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voir le site http://www.grenoble-universites.fr/1207295071174/0/fiche___actualite/&RH=GUGIP

Mars 2008 : Dauphiné libéré : Un système robotisé pour mieux calligraphier... L'arabe et le japonais au bout du stylo-robot

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voir le sitehttp://www.ledauphine.com/ecriture-quatre-chercheurs-ont-developpe-un-systeme-robotise-qui-aide-a-mieux-calligraphier-l-arabe-et-le-japonais-au-bout-du-stylo-robot-@/index.jspz?chaine=25&article=16545

Mars 2008 : CNRS : Un outil de la réalité virtuelle visuo-haptique au service de l'apprentissage de l'écriture

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voir le site http://www.cnrs.fr/sdv/recherche/parutions/articles08/bluteau.htm


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Last update: 07/11/10